Apr 29, 2008, 05:56 AM // 05:56 | #1 |
Inde Censors Me
Join Date: Aug 2006
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+3 energy vs +30 armor
+3 energy from 3 extra Radiants & a minor rune on the head piece
or +30 armor from specific insignias & a superior rune. Which do you prefer? Which scenerio would stay alive longer? I set up my heroes with 3 +10 armor & 2 radiants. The necro MM has only 2 but they are +15, because of blood stained getting thrown in, so that works. The only problem is enchantment stripping from using blessed. |
Apr 29, 2008, 06:02 AM // 06:02 | #2 |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Armor insignias don't stack. It's location specific, when you get hit one of those five pieces gets hit alone.
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Apr 29, 2008, 06:27 AM // 06:27 | #3 |
Forge Runner
Join Date: Jan 2006
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Survivor imo.
On pretty much everything. |
Apr 29, 2008, 06:33 AM // 06:33 | #4 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Radiant is (epic) waste of insignia slot, but if you really want armor vs. energy, go full +armor. |
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Apr 29, 2008, 06:38 AM // 06:38 | #5 |
Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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What class are you? If you're a caster, or a ranger, there's not that much need for extra armour so long as you can kite, and don't hang off the back of your melee. Course, the energy isn't that important if you have some e-management.
So I'd go neither. Get survivor's instead. If you mess up, it'll mean you're not as likely to be one hitted and die in a humiliating fashion |
Apr 29, 2008, 08:21 AM // 08:21 | #6 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Armour insignia don't stack.
And radiants are epic bad unless you're a shockaxe. |
Apr 29, 2008, 08:37 AM // 08:37 | #7 |
Frost Gate Guardian
Join Date: Apr 2007
Guild: No Goats No Glory [BAAA]
Profession: Me/
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While on the subject can anyone help me with a question? Do you need a full set of stonefist insignias to gain the bonus of the 1 sec KD increase, or can you get away with only 1 (e.g on helm)? Cheers.
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Apr 29, 2008, 08:43 AM // 08:43 | #8 | |
Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Radiant is decent if you run a bar with exhaustion skills like Shock/Gale. |
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Apr 29, 2008, 09:09 AM // 09:09 | #9 | |
Frost Gate Guardian
Join Date: Apr 2007
Guild: No Goats No Glory [BAAA]
Profession: Me/
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Quote:
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Apr 29, 2008, 09:18 AM // 09:18 | #10 | |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
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Apr 29, 2008, 10:16 AM // 10:16 | #11 | |
Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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Quote:
=^,..,^= (',') (',') |
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Apr 29, 2008, 12:56 PM // 12:56 | #12 |
Academy Page
Join Date: Jan 2008
Guild: Reign of Judgement
Profession: E/A
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Radiant works if you have all radiants. 8 extra energy on a monk will give a hero a little extra longevity in battles. They drain enough energy as it is. i think its always best to give them as much energy as possible.
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Apr 29, 2008, 12:59 PM // 12:59 | #13 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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I use survivors on all my characters, even my casters.
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Apr 29, 2008, 01:09 PM // 13:09 | #14 |
Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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I put radiants on my chest and leggings then survivor on everything else with runes of vitae thrown in too.
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Apr 29, 2008, 01:38 PM // 13:38 | #15 |
Banned
Join Date: Apr 2008
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4 Strength 4 Stam Leather Belt?
Hp / Armor >> Energy. |
Apr 29, 2008, 01:45 PM // 13:45 | #16 |
God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Hp>>Armor>>>Energy
Especially in HM, HP becomes quite important. Energy not so much as you should be able to e-manage your energy no problem hopefully. |
Apr 29, 2008, 01:47 PM // 13:47 | #17 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
__________________
People are stupid. |
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Apr 29, 2008, 01:54 PM // 13:54 | #18 |
Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Health is the most needed i think, then armor, energy should be last as its easy to manage unless your stupid.
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Apr 29, 2008, 02:05 PM // 14:05 | #19 |
Banned
Join Date: Dec 2007
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Since there are so many armor penetrating spells/skills the armor buff isn't that great, but, it is still much better than the 3 energy. On the other hand though like I use for my monks is stance armor (+10 while in stance) and shield with installed incriptions of +10 vs slashing or +10 vs blunt or +10 vs piercing or +10 vs fire (depending on what we'll face most in the encounters). I don't see that many stance breaking encounters as I do disenchanting mobs so I went stance and use mantra of resolve so my monk doesn't suffer those unlimited interupts and still can get heals off. This is why I can do a lot of areas with just 3 heroes and myself in hard mode. So my monks are running around with 40 energy and 88AL most of the time, throw in a guardian and/or other protective spells and they are hard to take down by the enemy AI.
There are other ways to toss up armor on your casters though like from the mesmer line the mantra of persistance? the one that gives +40 armor vs melee at a reduction of armor vs elemental or vicey versa with +40 armor vs elemental at a reduction of armor vs melee. Then you have the earth line elemental armors (lord knows we see the likes of these all the time in FA Obsidian armor) Back in the day when we could stack armors you could make practically invincible characters. <grin> Anet have nerfed most everything in the armor buff catagory though now. Watch Yourself used to be an excellent armor buff, but, it's been ground into the dirt. But, anyways back to OP's question, go with the armor if you're going to go with anything and perhaps put Survivor in foot slot as that is what I do along with superior vigors. On the other hand if you want to make a superior ele with a huge energy bank put energy into every slot available except of course your main skill attribute and getcha one of those +15 -1e recovery wands and a +15 -1e recovery focus item and you'll have a huge energy bank to begin with, but, once used up you'll be nothing more than a depleted warrior after sex. <grin> |
Apr 29, 2008, 02:29 PM // 14:29 | #20 |
Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Radiant insignias = epic phail
I go full survivor for PvP. Same can be said for PvE especially in HM unless you are trying some very special builds that require high base energy (e.g FoC spike) |
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